DISCOVER
Discovery is perhaps the most important concept that guides children’s playground designs. Indeed, children try to understand the outside world through exploration. The game turns into an important tool directing this period. In this context, it is one of the most important components of an active playground design to design. Children’s playground designs as a platform that will inspire the child with excitement, curiosity and experience.
SAFETY
Security has become an important standard that children’s playgrounds designs must provide. As a matter of fact, it is an important criterion. That the designs do not produce insecure places as well as standard secured conditions. That the gaming equipment should stub, and do not produce secluded places with sight.
GAME LAYERS
Children playgrounds are classified according to age groups as standard.0-3 years, 4-7 years, 8-15 years) and reinforcements are shaped accordingly. The separation of children’s playgrounds according to children’s physical abilities. And age groups has become an accepted method for many reasons.
However, this method weakens the possibility of learning and socializing by seeing groupings and children of different age groups. Instead of the separation in question, designing the playgrounds as game layers that will serve the development of different skills. And the relationships between the layers, active, passive, permeable, etc. Solving with different design tactics can be considered as a suggestion. For defining children’s playgrounds as an integrated and social place.
INTERACTION / COMMUNICATION
Children’s playgrounds are areas where interaction should be provided at the highest level. The interaction in question makes it an important concept both in the social dimension and in terms of getting to know the child’s environment.
One of the important design problems that an effective children’s playground design needs to be solve . By the child to learn by touching, smelling, hearing, seeing, and interacting with nature and / or fiction nature.